For info, news, resources, and anything else about the Pathfinder TTRPG! Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff . Critical Feats Dragon wild shape is a feat that lets you wild shape into a Small or Medium dragon. 139 4.0. Make additional attack if opponent is knocked out. Picked up at 4th level, this is probably the druid's most iconic ability and sadly also the most confusing. You have mastered the art of combat in alternate forms. | d20HeroSRD Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power. | Everyday Heroes SRD | 4 Color SRD (Astonishing Super Heroes) Learn more. Many of the feats described in this chapter belong to a new category, monstrous feats (see the second half of Table 4-1, on page 32). Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Take no penalty on Stealth checks when you move up to your full speed, Take a -10 penalty on Stealth checks to stay hidden when sniping, Animal focus class feature, wild empathy class feature, Gain lesser version of favored terrain class feature, Leadership, must lead at least 10 combat-capable followers, Spend a move action to give battle orders to your troops, Cha 13, bardic performance, elf or half-elf, Gain benefits to bardic performance in forests and against fey, Dex 13, dwarf, mountaineer or stability racial trait, Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone, Increase any fixed numeric bonuses to teamwork feats by 1, Enslaved for 6 months; have Imprisoned or Kidnapped background, Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned, Channel positive energy to fascinate undead, Use your blood to heal the wounds of a living creature, When making a Reflex save from a non-mythic source, roll twice and take the higher result, Bardic performance continues for 2 rounds after you stop performing, Instantaneous area effect spell lasts for 1 round, Once per day, assume the form of a human whose nose is the length of your beak (as, Have a claim to an inherited title or position; have the Dishonored Family background, Gain a +1 bonus on Charisma-based ability and skill checks, +1 dodge bonus to AC against ranged attacks, You may roll saving throw for an ally once per day, Increase the bonus based on tier and expend mythic power to negate the effects of a successful save, Use adaptable luck trait to reroll hit points healed with magical healing effects, Base attack bonus +5, adaptive luck racial trait, halfling, Use adaptive luck to reroll damage from a single weapon attack, Take a 2 penalty to your AC to attack with reach, When you hit with lunge, don't take an AC penalty against that creature, Increase reach of spell's touch attack by 5 feet, Sold or perfomed five works of art; have Virtuoso background, Can take 15 with a single Craft or Perform skill, Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers, Choose one weapon-specific combat feat and use it on weapons in the same weapon group, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Expend use of mythic power to maximize surge, Switch damage from lethal to nonlethal as a swift action, Spell inflicts nonlethal damage instead of lethal, Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Base attack bonus +6, bite attack, rend, troll, Increase threat range of bite after dealing damage with rend, Cast 1st-level spell as spell-like ability 2/day, Cast 5th-level or lower spell as spell-like ability 2/day, May either move 5 feet without provoking attacks of opportunity, or your speed with them, Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp, Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks, Reduce nonlethal damage from forced march by half, Gain a claw attack, natural armor bonus, or spell resistance, May share space with other mounts, charge through space occupied by allied mount, Halve the penalty for ranged attacks while mounted, When using your mount as cover, make a ranged weapon attack as a standard action, Negate additional number of hits against your mount based on mythic tier, Move before and after a charge attack while mounted, Make additional attacks against successive targets after you hit, When mount leaps over foes attack as you pass, Mount can make two hoof attacks instead of one, Make a full attack if mount moves its speed or less, When unseated, your target takes falling damage based on tier, Secondary attacks with natural weapons take only a -2 penalty, Character level 5th, half-elf, multitalented racial trait, All of your classes are considered favored classes, Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands, Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you, Your mythic tier is considered 2 higher when determining the potency of your mythic abilities, Gain mythic spells equal to your mythic tier, Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness, Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you, Use spell completion and spell trigger items while in wild shape, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Ignore an amount of difficult terrain based on your tier, Dex 13, base attack bonus +1, catfolk, sprinter racial trait, Keep AC bonus when using Cleave or Lunge feats, or when charging, Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or, Make a full attack with your claws when charging, Successful ranged attack grants +4 on next melee attack roll, Gain +4 bonus on attack rolls when flanking, Ally's attack allows you to take a 5-foot step, Randomly have a mundane item when you need it, All weapons you are proficient with act as if they had the performance quality, Creatures who saved against a spell must save again, +2 bonus on Diplomacy and Intimidate checks, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Affected spell treats creatures with SR as having an SR of 5 lower, May add the celestial or fiendish template to your animal form, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, May use charge rules to make thrown weapon attack, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, Ranged attacks increase enemy's DC to cast spells, Expend mythic power to ignore range increments, Total damage from full-round ranged attacks before applying DR, When ally flanks opponent, you gain +2 on ranged attack rolls against opponent, Add Int modifier on damage rolls with bows or crossbows, No cover or concealment chance on ranged attacks, No armor or shield bonus on one ranged attack, Use Pinpoint Targeting even when you move, Fire two arrows with your first and second attack, Ignore the 2 penalty or make two additional attacks, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Ranged attacks do not provoke attacks of opportunity, Use arrow as a melee attack to push enemies back, When an ally hits with a ranged attack, youmay make an attack as an immediate action, Make ranged attack at any point during movement, Make two attacks during a move instead of one, Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb, Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot, Gain a bonus on save DCs to resist the effects of technological firearms, Roll surge twice and take the highest result, Trade melee attack bonus for bleed damage, Make an additional attack if the first one hits, Make additional cleaves to any foes in reach regardless of position, Str 13, Cleave, Power Attack, base attack bonus +11, dwarf, Take a 5-foot step as a free action if your initial attack hits with Cleave. Core Rulebook Recent Changes Pathfinder Unchained Darkvision or low-light vision racial trait, Gain +2 on damage and attack rolls when you have concealment vs. foe, While concealed, miss chance increases by 10%, Ricochet your shots off of a wall or other solid terrain, Base attack bonus +5, natural weapon racial trait, tengu, Increase beak attack damage to 1d6; deal 1 bleed damage with a critical hit, Gain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype, Blood Drinker, base attack bonus +6, dhampir, Gain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution, Use Blood Drinker feat on a dead creature of the appropriate subtype, Use your Blood Drinker feat on another humanoid subtype or on monstrous humanoids, Gain bonuses as a barbarian's rage when an ally is reduced to negative hit points or is killed, Inflict nonlethal damage with bludgeoning weapons, Change your rogue talent spell-like abilities with study, Gain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack, Natural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes, Deal 1d6 cold damage with items thrown by rock throwing, Targeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage, Redirect a spell that had no effect on initial target, Grant ally's weapon the bane quality against a branded opponent, Add class level to army's Morale checks in place of your Charisma modifier, Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf, Gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons, Create an elixir that allows another to use a bloodline power, Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity, When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker, Take a -2 penalty on a melee attack and Inimidate an opponent with a successful attack, Deal an extra 1d4 fire damage with you attack with fire, Spell with the acid or fire descriptor deals extra damage the next round, Gain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself, With a successful evasion you may move half your speed, Gain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities, No penalties for improvised melee weapons, Add mythic tier to damage with improvised weapons, Increase dodge bonus by 2 when fightingg defensively or using total defense, Allies gain a luck bonus when you fight defensively or use the total defense action, Once per day make a single melee attack while taking the total defense action, Once per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action, Gain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action, Aasimar, animal companion, familiar, or mount class feature, Animal companion, familiar, or mount gainst the celestial template, Challenge class feature, character level 7th, Declare a new challenge target as an immediate action, Gain 3 serpent-fire ki points for chakras, Chakra Initiate, ability to awaken heart chakra, Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits, Chakra Adept, ability to awaken crown chakra, Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits, Defeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator background, Gain +1 attack bonus and +1 dodge bonus to AC against a single foe, Gain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures, Use an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures, Use an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures, Use an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures, Use an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures, Blessings class feature, channel energy class feature, Bestow a blessing on an ally when you channel energy, Channel energy 3d6, proficiency with shield, Enhance your shield and the shields of allies adjacent to you, Spend channel energy to affect a single target and, Channel Force, aasimar, channel energy 4d6, Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force, Channel Force, Improved Channel Force, aasimar, channel energy 6d6, Affect all creatures in a 30-foot-radius burst with Improved Channel Force, Ability to cast one force spell, channel energy class feature, Spend channel energy to deal extra force damage with weapon attacks, Inquisitor levels count as cleric levels for channeling damage, Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity, Treat 1s on damage as 2s against good living creatures, Gain a bonus on attacks based on power of channel, Can exchange channel positive energy to create pool of damage dice, May use Wisdom modifier for attack rolls with favored weapon, Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage, You can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses, +4 bonus on concentration checks for casting defensively, Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks, Gain an additional +2 dodge bonus and expend mythic power to reduce penalties, Flank an opponent if at least two allies are adjacent to it, Aid another as a move action with two adjacent allies, +2 bonus on dirty trick attempts, no attack of opportunity, Gain a bonus on dirty tricks based on mythic tier, May perform a dirty trick in place of one of your melee attacks, +2 bonus on disarm attempts, no attack of opportunity, May attack opponent you attempted to disarm with your second weapon, Attempt a disarm on a successful critical hit, Disarmed weapons are knocked away from your enemy, Gain a bonus on disarms based on mythic tier, Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage, Upon successful feint, you may force opponent to accept an object, Feint lets you move your speed without provoking attacks of opportunity, Successful feint causes your starting square to not count as threatened, +2 bonus on reposition attempts, no attack of opportunity, Enemies you reposition provoke attacks of opportunity, Gain a bonus on repositions based on mythic tier, May reposition in place of one of your melee attacks, Attempt a reposition attack on a successful critical hit, +2 bonus on steal attempts, no attack of opportunity, Enemies don't notice theft until after combat, Gain a bonus on steals based on mythic tier, May steal in place of one of your melee attacks, Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11, Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon, If tripped, you can attempt a trip against that foe, Gain a bonus on trips based on mythic tier, Throw opponent into adjacent square with a trip attack, Throw opponent into occupied square as a bull rush, Spend a swift action to bull rush opponent, move it, then knock it prone, Treat a quarterstaff as if it had the trip weapon special feature, Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you, Use a quarterstaff to make a trip attempt against all adjacent enemies, Attempt a trip attack on a successful critical hit, Int 13, Combat Expertise, ability to acquire an animal companion, You and your companion creature flank regardless of position, Attempt to knock a target off balance with a successful melee attack, Exchange later attacks to reroll missed first attack, Take a 5 penalty on later attacks to reroll missed attack. You lose the armor's max Dex bonus and armor check penalty. | 2d20SRD Wild Shape (Feral Champion) is one of many Class Features available in Pathfinder: Wrath of the Righteous. The default theme for the Archives of Nethys, forged on the fires of CSS3. This site may earn affiliate commissions from the links on this page. Metamagic Feats (Good druids must use the celestial template, while evil druids must use the fiendish template.) A variant of the Round feel, more compact. | Here Be Monsters Privacy Policy. 2. They grant characters abilities that others lack, giving them an edge in the right situation. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Two questions. Traveller SRD Wild Shape: Dragon Wild Shape: Wis 19+, Knowledge (Nature) 15+ ranks, Wild Shape: Eagle's Wings: Wild Shape: Elemental Essence: Wild Shape, any other Druid Only Feat: Elephant's Hide: Wild Shape: Extra Wild Shape: Wild Shape: Fast Wild Shape: Dex 13+, Wild Shape: Frozen Wild Shape: Base Fortitude save bonus 6+, wild shape ability: Gatekeeper . Advanced Class Guide Mythic Adventures Advanced Player's Guide Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. Combat Feats* I've considered the Shifter, but everything I've read and heard has indicated they're not quite good enough as a class. Skill feats have the skill trait. And 3 parts looks super weird. The Human favored class bonus is garbage. 4, which is the best way to go if I don't care much about spells, but want a lot of versatility and brutality in and out of combat? Stephens, and Russ Taylor. | GumshoeSRD | ACK-SRD | Five Torches Deep SRD Sell at the Open Gaming Store! | Starjammer SRD Web wild shape focus 1 uncommon druid polymorph transmutation source core rulebook pg. Is it possible to cast full round spells (Natural Spell feat) while flying? | FateCoreSRD gains a swim speed equal to the assumed form's swim speed but not more than 30 ft. Interested in flipbooks about Pathfinder Roleplaying Game Advanced Race Guide ( PDFDrive )? Your wild shapes are mighty and muscular. | Open Fantasy SRD Spend esoteric material components as though your caster level were 2 lower. Filters: Numbers Actions / Cast time Magic schools PFS Rarities Skills Sources & Spoilers Traits Options: Query type Result display Sort results Result amount General settings Active filters and options: Sort by: You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats. You must satisfy any prerequisites before taking the feat. 16 str for accuracy so you're useful when shifted. | Dungeon World SRD As the title asks, I'm looking for guidance on a really solid wild shape focused build. Legal Information/Open Game License. The glittering hoard of a terrifying dragon. | PF2 SRD Pathfinder Gamemastery Guide [P2] - Logan Bonner 2020-03-10 Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. | d20PFSRD The correct order, depending on the leniency of the DM, would be to wild shape FIRST and then shift to get the bestial appearance and its bonuses so you're looking at 2 bonus actions in the order. They grant characters abilities that others lack, giving them an edge in the right situation. | Into The Unknown | Open Fantasy SRD Esoteric Feats Answer the Call Wild,untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure. gains a climb speed equal to the assumed form's climb speed but not more than 30 ft. gains a fly speed equal to the assumed form's fly speed but not more than 30 ft. Ultimate Combat If you are playing a campaign which doesn't take place mostly in The classic look for the Archives of Nethys. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. | Into The Unknown Monstrosity Shape Feat 16. Remember, Exalted Wild Shape and Frozen Wild Shape can be taken at level 9. | Five Torches Deep SRD Pathfinder Roleplaying Game: Ultimate Magic, Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his or her birth. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Your Character Check out our other SRD sites! Re: what are the best druid wildshape forms? Prerequisites Wild Shape. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample ). 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