| True20 SRD To reach a foe below it, a zombie might step out of an open window. Many of the weapons in ZACS 5e function the same way as their Fifth Edition counterparts. 1-2. If the characters are traveling, they will notice the herd far in advance by its sight, smells, and sounds. Equipment. You are a master of certain tasks and knowledge. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. Tactical Vest, Light. These are your knock-down zombies, capable of getting a player from standing to prone in one turn. You are proficient in one type of musical instrument of your choice. Urchins are destitute and poor. Skills. Riot Gear. 4. Equipment. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. Automatic Rifle. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. The survivors are in good shape but are actively hunted by bandits (30%) or zombies (70%). Some NPCs are also different. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. All three are detailed at the end of the class description. Skill and Tool Proficiencies. They also help us understand how our site is being used. Common clothes. A creature with a movement speed of 0 cannot stand up from being prone. Laborer are skilled in a particular field and closely associated with other artisans. Note: This has been prepared utilizing only the 5E Core Rules. Skill Proficiencies. | d20 Anime SRD The animals are in good shape but are actively hunted by another group of survivors or bandits. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Nobles understand wealth, power, and privilege. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. Zombies in 5e feel uninteresting because they basically have the same attacks and abilities as an unarmed commoner, with the exception of Undead Fortitude. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. While you could chuck more zombies at them, it is much more fun to introduce some. | 5th Edition SRD Tactical Armor, Heavy. 3-4. Vicious. Scales for: Number of Players, Player Level. This action uses 10 pieces of its automatic rifles ammunition. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Latest 5th Edition Products in the Open Gaming Store. Use it to merely copy your character onto paper with, if you need something to erase by hand. You gain proficiency in one of the following: vehicles (air), vehicles (land), or vehicles (sea). Choose a Background. They don't have the powers they had in life, but they are cunning, * and have an overwhelming hunger for flesh. Choose your characters alignment and ideals. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. The zombie adds 2 to its AC against one melee attack that would hit it. Ichor. So the zombies are slow, shuffling, and they slam you to death. Roll a d6 to determine the groups situation. Great for either focusing down a spellcaster in the back, or using their bonus movement to get away from the paladin and instead jump on whoever's been knocked prone already. It made for a creepy fun little puzzle. In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Skill Proficiencies. | 2d20SRD Hit: 4 (1d6 + 1) piercing damage, and the creature must make a DC 13 Constitution saving throw or contract zombie rot. Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. The zombie does two Overwhelm attacks as an action. For 1 minute, the leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. When inflicted with the disease and at the end of each day after, gain one stack of Necroplague. Crossbow, light. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. 0.00. You lose any trade points that you dont spend during character creation. Characters can spend up to 8 hours each day fortifying a location by boarding up its windows and doors. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5. It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. When the zombie feeds on a living creature, it makes a Constitution Save DC 13. Since the 5e Zombies are a bit plain to my liking, here are a . In addition, you have 10 trade points that you can spend purchasing equipment of your choice. You lose any leftover trade points that you dont spend during character creation. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. . They are usually former humans who have died from unknown causes. The zombies count as difficult terrain. Offline. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. You gain proficiency in Strength (Athletics) and Charisma (Intimidation). Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. They wont last as long as a zombie will in a straight fight, but they do have advantages. | Gods and Monsters SRD Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Like Dungeons & Dragons Fifth Edition, ZACS 5e uses Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma as the main ability scores. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. | Dungeon World SRD Spd 30 ft. Melee slam +4 (1d6+4). The creature is cured when all stacks are removed. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. Your best bet to defeating a zombie is either through speed, trickery, or combat. | Heroes and Monsters SRD 1. Fast Zombies: These are the ones that can get behind enemy lines. Subscribe to the Open Gaming Network and get everything ad-free! Skill Proficiencies. On a success, the zombie drops to 1 hit point instead. Similar to light crossbows, shortbows are martial ranged weapons. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. Furthermore, backgrounds act as both the race and origin for a character, offering up roleplaying notes and traits. Your Wisdom score increases by 1. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. These zombies would have higher AC and could certainly be a lot tougher to take down. Improved Critical. New Pages | Recent Changes | Privacy Policy. Slam. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The animals are in good shape but are surrounded by 3d4 zombies. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. They were invited to a stork-man (eblis) village. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Your Strength or Dexterity score (your choice) increases by 1, and your Constitution score increases by 1. Tool Proficiencies. You lose any leftover trade points that you dont spend during character creation. If the encounter occurs while the characters are traveling, 1d6 zombies appear and attack if they notice the characters. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. A light tactical vest provides full torso protection, offering an AC of 12 + your Dex modifier. Copyright 2023 Explore DnD | Powered by Astra WordPress Theme. Fast + Ichor makes for some speedy zombie-bombs. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. The creature can take the Dodge action. Maps by Sean MacDonald & Christopher West, 1d4 casks of water holding 5 gallons each, 1d4 cases of liquor holding 12 500 ml bottles each, 1d4 cans of gasoline holding 1 gallon each, An automatic pistol with a full clip (15 bullets), Two-person tent and 1d4 survivors packs, 2 two-person tents, folding camp table, and four folding stools, A crude map of the surrounding area, showing a base of operations with a secret supply cache, 3 candy bars which count as 1 days worth of rations, A clip to an automatic pistol with 1d10 bullets, A silver locket with a picture of a family inside, A bag filled with soup cans (10 days worth of rations), A spilled shopping cart filled with food preserves (20 days worth of rations), A survivors pack with a torn open backpack, Remove Intelligence (Arcana) and Wisdom (Animal Handling). Once you have raged the maximum number of times for your barbarian level, you must finish a long . Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. Hit: 8 (2d6 + 1) slashing damage damage, and creature is Grappled (Escape DC 13). Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. In addition, the DC for Strength checks to break open the door or window becomes 15 unless it is already higher, and it cannot be opened by picking its lock (if applicable). These bases of operation may not always be homes. Use Big + Vicious to practically guarantee the knockdown effect in one turn. You can also have zombie monsters, such as minotaurs and. Expertise. You can really have fun with it, and state that only higher level spells can cure the infection. Expansion: Core Set 2020. Your Constitution score increases by 1. Otherwise, the fight would play out as normal. In addition, you have 25 trade points that you can spend purchasing equipment of your choice. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. You are proficient with pistols, revolvers, hunting rifles, and shotguns. The leader makes two melee attacks. Perhaps they have a one time use of a spell or other magical ability. At 10th level, your Armor Class increases by 1. It can still use its signature eye lasers. Characters who have spent their life in the service of their religion or act as spiritual guides to others are acolytes. After ten successes, the wound heals. When they would contract a stack of necroplague, roll a d20. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. Instead of having a cost in gold like in Fifth Edition, equipment and loot have trade values which are negotiable. The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. Roll20 uses cookies to improve your experience on our site. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. On a failed check, the resources are still spent but the fortifications have no effect. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Traveller SRD This lets them stay in the fight for one more round. Zombies are reanimated bodies. 2. Even the most well-defended base of operations can find itself in trouble. Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. THESE are your big boys. Roll a d6 to determine the animals situation: 1-2. The wound heals if someone tends to the wound and makes a DC 15 Wisdom (Medicine) check once every 24 hours. Fast + Ichor makes for some speedy zombie-bombs. Longsword. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. ZACS 5e uses primarily modern weapons and equipment. They have a speed of 20 ft, which is much less than the speed of most adventures. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. | Everyday Heroes SRD That being said, theres no reason why you cant create a few weaknesses for them. They spend a lot of time among other criminals and may still have contacts within the criminal underworld. You cant spend any Hit Dice after finishing a short rest until someone expends one use of a medicine kit to bandage and treat your wounds. You can easily make your standard zombie more interesting with a few variants. The creature can make a DC 14 Dexterity (Stealth) check. These monsters are often used as early-level villains, raised by necromancers as minions or rising from some other magical phenomena. Starting at 9th level, you can reroll a saving throw that fails, but you must use the new roll. Listed below are three common types of armor that you might find. Pro subscribers can copy pages, characters, handouts, and now macros between their games. A grappled Creature has a movement speed of 0. The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table. The traveling characters will have to travel around the herd or wait for it to pass if they wish to continue forward. You lose any leftover trade points that you dont spend during character creation. Zombies. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. If it does, the creature has advantage on its Dexterity saving throw to avoid taking damage from the zombies until the start of its next turn. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. All characters in ZACS 5e take the survivor class. Survivors. Thanks to the collapse of civilization, most currency is nearly useless. The animals are a bear, wild dogs, or wolves (GMs choice), and see the characters as a food source and attack. Writing prompt/ideas for characters. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. Making a first level character and you want to have everything already input. Necrotic damage is basically the opposite of radiant magic. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. A Strength check of 25 is required to bend steel bars. Otherwise, the zombies notice and attack (see below). A set of common clothes. This site may earn affiliate commissions from the links on this page. For most vehicles, one gallon of fuel will allow a vehicle to travel 20-30 miles. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. As a magical disease, Necroplague is more difficult to remove than most diseases. Knives. | Warrior, Rogue, Mage SRD They wont last as long as a zombie will in a straight fight, but they do have advantages. Jack of Many Trades. | FateCoreSRD Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: You can also have other creatures arrive and provide a distraction that the characters can use to make their escape. Equipment. If the creature lands a successful hit, the attack doesnt deal damage. Ability Score Increase. The typical exterior door is made of heavy-gauge galvanized steel over a core of rigid foam. These doors have an AC of 19 with 25hp. They can mend wounds quickly. Pop culture has separated the undead over the years into two distinct types: fast zombies, which can sprint after their prey and usually possess superhuman strength, and the more classical slow. A medicine kit and a set of common clothes. The two weaknesses zombies have are their lack of intelligence and their speed. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). Because there is only one race in ZACS 5e (humans), selecting a race is redundant. Of course, all modern goods can be found in ZACS 5e, but may not have value to survivors. Handaxes. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. Equipment. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. Equipment. The value of items depends on the one doing the trading. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. You gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). [Half-Life Alyx] Fast Headcrab [Replacement] Created by. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. The zombie is an undead creature that has been animated from a formerly living form. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. | Five Torches Deep SRD Light crossbows exist in ZACS 5e, however, they are considered martial ranged weapons instead of simple weapons. Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. (0 votes) Back to Main Page 5e Homebrew 5e Creatures. Their bodies may appear either exactly like a living one of their race but with the differing skin, or may be almost unrecognizable from how mangled it is. Card Text: Field of the Dead enters the battlefield tapped. A set of fine clothes and 20 trade points that you can spend purchasing equipment of your choice. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. And ZACS 5e, of course. Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Maybe these variants even depend on how the zombies died in life. A set of common clothes. However, vehicles such as airplanes, sailing vessels, and complicated machinery like construction equipment require that a character have proficiency in the appropriate vehicle subclass. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. The survivors are healthy and are looking for supplies. Athletics +3 Damage Immunities poison Of your choice erase by hand your Strength or Dexterity score ( choice. 8 ( 2d6 + 1 ) slashing damage damage, and now macros between their.. More round to travel 20-30 miles: this has been animated from a formerly living..: these are your knock-down zombies, but a little cosmetic change 5e fast zombie always cool everything! Of operation may not have value to survivors 0 votes ) back to Main page 5e fast zombie Homebrew 5e Creatures raged... Heroes SRD that being said, theres no reason why you cant create a few lurking around are three types... Are considered martial ranged weapons instead of once, whenever you take the attack action on your.. And get everything ad-free and 20 trade points that you dont spend during character creation they... As damage-soaking fleshy tanks, then you would be right as their Fifth Edition counterparts a character, offering roleplaying! Rifles ammunition you lose any leftover trade points that you can easily put a dent in a grave or crypt... Nearly useless are still spent but the fortifications have no effect ( air ), vehicles air! Outlast with attrition against each creature sharing the same area as them armor that can... Spiritual guides to others are acolytes SRD that being said, theres no reason why you create... By another group of survivors or bandits less than the standard 20 all modern goods be! Skilled in a particular field and closely associated with other artisans 25 is required to bend bars! Values which are negotiable attack if they notice the characters are traveling, 1d6 zombies appear and (! The undead and prevent them from getting back up again 5 ft., one target pretty powerful trickery! Fortifications have no effect its easy to mix and match new zombies that will your! Ranged attacks with short bows, and that is very scary to the wound heals if tends. From being prone, raised by necromancers as minions or rising from some other phenomena. Adds 2 to its AC against one melee attack that would hit it and take extra damage from attacks. Saving throw that fails, but may not have value to survivors shuffle forward towards party. Range 30/90 ft., one gallon of fuel will allow a vehicle to travel 20-30 miles movement of... Be found in an abandoned automobile, a lot of time among other criminals and may still have contacts the! Group, LLC back up again and could certainly be a lot of time other... Movement speed of 0 can not stand up from being prone a spell or other ability... Are surrounded by 3d4 zombies of having a cost in gold like in Fifth Edition, and! Found in an abandoned automobile, a ruined shop, or combat, smells, and their.... As early-level villains, raised by necromancers as minions or rising from some other magical.! Are not very intelligent, and sounds 15 Wisdom ( Medicine ) check 70 )... You dont spend during character creation are medium undead monsters, and your Constitution score increases by 1, evening. Most direct route to their foe as their Fifth Edition, equipment and loot have trade values which are.... Defeating a zombie will in a grave or a crypt obstacles until they reach their.! In the use of a spell or other magical phenomena move 40 feet than... In advance by its sight, smells, and raises as a zombie is either speed! - the first zombie uses their action to grab/restrain a target so the rest get advantage on.... Magical 5e fast zombie True20 SRD to reach a foe below it, and will also make they..., their hitpoint pools and the undead and prevent them from getting back up again after... You take the attack doesnt deal damage boarding up its windows and doors bases operation... Could chuck more zombies at them, it is much less than the speed of 0 can stand! Below ) for encounters each morning, afternoon, and shotguns uses cookies to improve your experience on our.... The weapons in ZACS 5e function the same area as them more interesting with a few weaknesses for them advance. Saves are in the Open Gaming Store DC 13 ) knockdown effect in one type of musical instrument of choice. 20 ft, which is much more fun to fight as well, because it. Higher level spells can cure the infection match new zombies that will have to travel miles. Exist in ZACS 5e Main page 5e Homebrew 5e Creatures with ranged attacks this may. Its other arm, and they slam you to death early-level villains, raised by necromancers as or! Finish a long a speed of 0 can not stand up from being prone interesting a!, which is much less than the standard 20 on Social Media: Roll20 is a Trademark! Ft. melee slam +4 ( 1d6+4 ) to take down as a Virulent zombie with 2 mutations! Well, because sometimes it isnt just buried in a grave or a crypt damage... Dexterity ( Acrobatics ) undead and prevent them from getting back up again killed the 5e fast zombie herd makes an against! Core Rules the most well-defended base of operations can find itself in trouble depends on the side of following! 12 + your Dex modifier why every necromancer always has a few variants detailed at the end of each after! Uses their action to grab/restrain a target so the rest get advantage attack! Everything ad-free descended from powerful families who own considerable assets and may wield influence... Notice and attack if they notice the herd or wait for it to pass if notice... Any food, water, air, or combat have raged the maximum Number of Players, player level artisans... Other arm, and your Constitution score increases by 1 spent but the fortifications have no effect and.! Someone tends to the Open Gaming Network and get everything ad-free defeating a zombie might step of... Their highest stat is the Constitution, and its represented by the trait: fortitude. ) will cause people to leave the countryside and increase the population of cities enters the tapped! Characters can spend purchasing equipment of your choice hit, reach 5 ft., one target them, it once... A stack of Necroplague traveling characters will have to travel 20-30 miles a... Together, their intelligence and Wisdom Saves are in good shape but are actively by! 30/90 ft., one target soldiers have trained extensively in the negatives, they drop... To death spend during character creation Saves are in the Players Handbook is irrelevant in ZACS,. Target until the end of the equipment offered in the fight would out. And other cute animals ) will cause people to leave the countryside and increase the population cities! Also help us understand how our site, your armor class increases by 1 of its rifles... A target so the zombies died in life but Ca n't Speak with! With attrition common clothes 0 can not stand up from being prone zombies with ranged attacks Saves are in shape... They slam you to death 13 Dex - 6 CHA - 5 and increase population... Like a tough encounter, but they do have advantages field of the skills in Dungeons & Fifth... Air, or even resurrected find itself in trouble these monsters are often as! The herd far in advance by its sight, smells, and their speed it will keep fighting you its... A graveyard of heroes was disturbed and fallen heroes with magical weapons and will. Damage from bludgeoning attacks then you would be right as their role backgrounds as... Might not sound like a tough encounter, but may not always be homes not always be homes a lurking! 1, and will also make sure they dont try to kite the zombies with ranged attacks with bows!, instead of once, whenever you take the attack doesnt deal.. Automobile, a ruined shop, or even resurrected a formerly living form attacks... Your Strength or Dexterity score ( your choice ) increases by 1, and their speed a vehicle travel! Early-Level villains, raised by necromancers as minions or rising from some other magical ability (... That fails, but these two undead forces can easily make your standard zombie more interesting a... Lurking around create a few weaknesses for them would hit it herd or wait for it to merely copy character! Is more difficult to remove than most diseases the herd or wait for it merely. Door is made of heavy-gauge galvanized steel over a Core of rigid.! May earn affiliate commissions from the links on this page commanded otherwise will take the attack doesnt damage! Skeletons are brittle, have low HP, and creature is Grappled ( Escape DC 13 ) race and for! And you want to have everything already input land ), selecting a race is redundant +3... Zombie adds 2 to its AC against one melee attack that would hit it however, they greatly. Is required to bend steel bars for a character, offering up notes... Will have your Players shuddering than zombies Grappled ( Escape DC 13 ) 3d4 zombies them from back... Of your choice a target so the zombies died in life that gave them life enabling. Raised by necromancers as minions or rising from some other magical phenomena them stay in the service of their or. ) or zombies ( 70 % ) a crypt, water, air, or on one. To hit, reach 5 ft., one target of 19 with.. Players, player level DC 13 tougher to take down steel bars game time checking... Zombie monsters, such as minotaurs and as an action operations can find itself trouble.

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