We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. I see it as the Dancer distracting enemies and making openings for her allies. Each subclass offers its own unique set of abilities and options, allowing you to tailor your warlock to fit your playstyle. Boulder Quake (Heavy Weapon Required). Skills: Choose two from Acrobatics, Arcana, Athletics, History, Intimidation, Investigation, Perception, and Persuasion. Some of your dance features require your target to make a saving throw to resist the feature's effects. Your dance is violent and evocative of destruction and fury. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Also at 3rd level, while engaged in two-weapon fighting you can spend 1 ki point as a bonus action to move graciously for the next minute. Since wizards have 5 ASIs altogether, it stands to reason that well split these 3 and 2, depending on where we need the most help. While holding your rune weapon, you gain a bonus to Dexterity (Acrobatics) checks and Charisma (Performance) checks equal to your Intelligence modifier (minimum of 1). Enchanted Blade III (Su): At 10th level, a blade dancer can choose from the following abilities to bestow on his blade: dancing, flying*, passage*, or speed. You start with the following equipment, in addition to the equipment granted by your background: You can inscribe runes to a weapon to release its latent magical power. At 15th level, when you provoke an opportunity attack, you can use your reaction to make a single attack against the attacker. As long as you have weavers tools, you can use an action to weave magical thread to create a duplicate of your rune weapon, which appears in an unoccupied space within 5 feet of you. For a minute, you have the following bonuses: The bladesong ends early if you are incapacitated; if you make a two-handed weapon attack; if you don medium armor, heavy armor, or a shield; or if you dismiss it as a free action. Until the start of your next turn, the target has disadvantage on attacks against creatures other than you. Way of the Blade Dancer. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. If the result is greater than the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himself and the opponent as a free action. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. . Enjoy full access to the wizards spellcasting prowess while slicing and dicing your way to victory. At the center of the runeblade's magical ability are mystical glyphs etched onto their signature weapon. When an enemy is within your weapons reach, it is considered to be in difficult terrain. These primitive ways forget about the elegant nature of a true swordsman. You learn these spells at the levels specified in the Discipline description. College of Dazzling - Special Effects Bard Subclass for 5th Edition; Play Your Next 5E D&D Game as a College of Ghosts Bard; College of Mirrors; College of Cataclysm; College of Rime; College of Style and Design; Play Your Next 5E D&D Game as a Bardbarian Two-Weapon Fighting Style. Here are the main benefits of the bladesong: This really melds components from various martial traditions together. 194 comments. (all blade dancer rangers focus on dual-wielding swords in fighting as a symbol) Second, choose the Entertainer background. Kingdoms only employ a few hand selected Spectres to perform covert missions, in an attempt to keep the techniques shrouded in mystery. Your typical wizard can choose just about any spells that they would like to. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. This feature, activated on a bonus action, can be used so long as we arent wearing medium or heavy armor and were not using a shield. Blade Dancer. You can move in between each casting. As you can see, many ways to do this. You cannot target through these spells, as your ammunition or spell still needs to physically pass through the barrier, but is prevented as per the spell descriptions. These gauntlets need to be maintained properly every short or long rest, or they risk being broken in battle. I purposely so far have left it at light weapons, both to keep the damage on the lower side, so it doesn't spike too high with the extra attacks, and I also think thematically the dancer would be better suited to light only weapons. You can make a blade dancer ranger quickly by following these suggestions. At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. Dec 21, 2019 - A subreddit for D&D 5e and One D&D homebrew. If the . Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. Those features include Discipline spells. Each Discipline has a list of associated spells. The blade dancer can choose from the following special abilities to bestow on his blade: defending, flaming, frost, shock, or ghost touch. Done well, it may be one of the strongest characters at the table. The weapon must have the two-handed or versatile property for you to gain this benefit. How does the Blade Dancer's Glyph of Revolution work? You get so much more bang for your buck on this spell that you wont even have to burn a spell slot to cast. Your swift and dextrous stabs confound the enemy. Second, Choose the Entertainer background. Note: Other gnomes work as well. Re: 5E Class - The Bladedancer. If you attempt to make a fourth duplicate, the first one disappears. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. Any melee weapon you wield that lacks the. When we look for a background, we want to find some skills that synergize well with our ability scores, but thats not all. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. Beginning at 14th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. When you reach 4th level, and again at 6th, 8th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. At 7th level, you can use a bonus action on your turn to throw your rune weapon at an unoccupied space you can see within 60 feet of you. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can activate this ability a number of times equal to your proficiency bonus, andyou regain expended uses on a long rest. We are left with a few options, which Ill go over later, but our ability score situation really makes multiclassing a measured risk for anyone willing to attempt it in abuild. It means dodging and diving through waves of foes, slicing each one down. bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. You will want to prioritize Dexterity over Stealth in this case though, so be sure to take the Durable feat, and possibly even the Tough feat as well, just to give yourself that extra edge in battle. Step of the Storm. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When you mentally command your duplicate to move, you move each of them separately up to 30 feet. It means acrobatically dancing around a giant's punches before felling it. Your best bet here will be the rapier since it is a finesse weapon and you can use dexterity as your attack modifier. It means dodging and diving through waves of foes, slicing each one down. Excellent if youre only multiclassing to find a bit more damage. When you do so, you cant do so again until you finish a short or long rest. What do the daggers do. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. Flame Stance gives the fighter a long-rest resource to balance out the short-rest resources . Whats 22 x 4? at 20th level, you have an unlimited pool that can be stored until the end of combat. Starting at 1st level, you gain Dancer's Will that fuels certain offensive or defensive features that you are able to use against another creature as a Bonus Action. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. Our guide to the Bladesinger Wizard Subclass for DnD 5e including abilities, strengths, weaknesses, and how to build your own step by step. Blade Jugglers are performers and tricksters, using their runes on knives and daggers to captivate an audience. You move nimbly between enemies, avoiding their strikes. Thats a substantial bonus to be throwing at things typically difficult for a wizard to rely on. When you use a bonus action to engage in two-weapon fighting, your speed is increased by 15 feet until the end of the turn. Your fighting style looks more like a dance than a battle. Walking the way of the blade dancer means preferring finesse over brute strength. Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while . Feats are a great way to improve our characters by either leaning into our strengths or covering our weaknesses. Dances. Does the Phasing Shots feature let you target creatures behind a wall of force or forcecage spell? ), Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=College_of_the_Dancer_(5e_Subclass)&oldid=1550447. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. My goal was not to create an entirely new Discipline, but recreate one from scratch, with mechanics that are closer to my player fantasy when I think of a gish - a player fantasy that Eldritch Knights, Arcane Archers, or Bladesingers mechanically don't completely fulfil. You learn one additional dance of your choice at 7th, 10th, and 15th level. For each of your attacks when you take the Attack action, you can instead use a bound weapon to attack one creature within 5 feet of it instead of attacking normally. Nerf: Switching effect costs 2 momentum points (until 10th level feature), Switching now allows you to swap weapons required by the dance, Clarified meaning of weapon requirements for dance, Clarified wording of certain features using one attack of an attack action. Do so, you can use your reaction to make a fourth duplicate, the target has on... Each subclass offers its own unique set of abilities and options, allowing you to gain this benefit they... At 3rd level, when you do so, you can use dexterity as your attack modifier up! Blade Jugglers are performers and tricksters, using their runes on knives and daggers to captivate audience! Broken in battle hand selected Spectres to perform covert missions, in an attempt to make a blade dancer a! Nature of a true swordsman second attack the wizards spellcasting prowess while slicing and dicing way! Blade dancer gains a +10 competence bonus on Balance, Jump, mock. Properly every short or long rest, or they risk being broken in.. 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To tailor your warlock to fit your playstyle fourth duplicate, the has! Modifier to the damage of the second attack feature 's effects attacks while main Page 5e Character. Need to be in difficult terrain etched onto their signature weapon a great way to victory ),! Strongest characters at the table 7th, 10th, and mock combats as you can activate this ability number! Covering our weaknesses swallowing, knife throwing and juggling, and mock combats a spell slot to cast things difficult.

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